A main selling point of many western, sandbox-style RPGs is the ability to make your character's own destiny and have things in the game world change according to your actions in the game. (For comparison's sake, Japanese RPGs tend to lead you on a predefined path for the character to tell a specific story instead of allowing the player to help tell that story the way they want. This is neither good nor bad, and is merely a difference in game design philosophy.)
I tell myself before I pick up games like this that there are so many possibilities and the game seems to be drastically different based on your alignment that I'll play through once as a good character and play through again as an evil character. But, no matter how much I try to be evil, I just can't bring myself to do it.
In Fable 2, for example, at the very beginning of the game you're given a choice that has drastic consequences in how a certain area of a certain town turns out later in your character's life. For the life of me I can not make the evil choice at that juncture. I'm playing Mass Effect at the moment, you can read all dialog options and the renegade (evil) ones are just plain horrible many times - they're things I would never say if I was in that situation.
I realize its a game and all, and you can "role play" something in a game that you wouldn't necessarily do in the real world, but I just can't bring myself to do it. Is that strange? I think so.
Friday, January 23, 2009
Good vs. Evil
Blogged at 9:11 AM
Topics: fable 2, gaming, mass effect, rpg
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