Sunday, June 14, 2009

Making the Grinding a Little Easier

We all remember the days where RPGs required you to grind levels to have an easier time progressing the story. Some were even to the point of having some portions of the main game brutally unforgiving if you didn't spend hours building up your characters' levels and skills.

Those days flashed back into the front of my mind when I sat down to play Crimson Gem Saga this weekend. But, you know what? I didn't mind it so much. I've been looking up a bit of information on the game for a few weeks now, so none of the more "hardcore" mechanics came as any great surprise to me. In fact, I've been looking for something just like this.

Still, any help is appreciated, and I gained quite a bit of help in the early game from Gamertell, where some suggestions were given on how to skill up your party early on. I took those suggestions to heart and things seemed to go pretty well for me up to this point. Needless to say, I see a lot of grinding in my future. But, that's okay. CGS allows you to save anywhere, so I can fight a few battles on my break at work or work through an area mindlessly killing mobs during my lunch hour. Its all good.

Its cool that there's a lot of information out there on various games, especially the more difficult ones. (Although, to be honest, there's less info on CGS than I would have liked.) Perhaps, as I work my way through the game, I'll have some little tidbits of my own to throw out.

As a little aside to conclude this post, I love Atlus. The localization and dialog in this game is outstanding.

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