Blizzard officially started releasing some detailed information about patch 2.4 this week, although it isn't the full patch notes. One of the changes will possibly make things a bit easier on me as I build up honor to buy some decent weapons for my shaman.
They're removing diminishing returns on player kills. Currently, each time you kill a player - wherever it may be - you get less honor each time. In patch 2.4 they will be altering this so that the player is worth the same amount of honor each kill, with just one small exception - after 50 kills in a battleground, that player will no longer be worth any honor.
This also has the side effect of allowing the game to compute honor on the fly instead of once per day, meaning any honor you obtain can be spent right then and there. I never really understood the reasoning behind diminishing returns on kills in PVP, anyway, because it sure didn't cut down on corpse camping, especially on PVP servers. Its a good change, especially since it'll help my shaman gear up that much faster. ;)
Friday, February 8, 2008
WoW Removes Diminishing Returns on PVP Kills
Blogged at 9:31 AM
Topics: gaming, world of warcraft
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