Showing posts with label star ocean 4. Show all posts
Showing posts with label star ocean 4. Show all posts

Thursday, March 26, 2009

Game Journal: Guiding My Way

I'm finding it harder and harder to play and enjoy games without a strategy guide these days. Whether this is a good thing or a bad thing, its happening. Why? First off, I use strategy guides in an attempt to get things right the first time, without spending countless "wasted" hours looking for stuff or perhaps figuring out where to go. Because I don't have the time (or patience, some might argue) to play a game multiple times like many people do (one time for the story and maybe a second time to find everything there is to find), I find myself almost glued to a strategy guide for many games. While I don't necessarily find them advisable for boss fights or basic exploration, in this day and age of achievement whoring it is nice to at least attempt to get as many things as I can on my one playthrough.

One game in recent memory that I played without a strategy guide is Persona 3, and in a way I didn't feel it needed one. Sure, most games don't need a strategy guide to follow the story straight through, its when you want to find all the nuances of the game that they really shine. Plus, it was a PS2 game with no achievements or trophies and few side quests.

Recently I've been playing Chrono Trigger on the DS…without a guide. I'm stuck. I can not figure out where I'm supposed to go next. Its driving me bonkers. And that's not the only thing. I keep thinking I'm missing things I could get or see by just following from point A to point B to point C in the story.

Some may argue that I can look up any info I want online. Sure, I could. That, however, is horribly inconvenient. I sit on my sofa to play my consoles, my PC is at a desk. If I'm using the TV, my wife is often on the PC doing her thing. Its not like I have all the information on the Interwebs at my fingertips 24/7. Its much more convenient to have a hardcopy of what I'm looking for, where I can find things quickly and easily.

In my playthrough of Star Ocean: The Last Hope, I used a strategy guide and had quite a bit more fun than I did, even with Persona 3 or Valkyria Chronicles (another game I didn't have a guide for). Perhaps having all that info at my fingertips in the form of a consolodated guide equates to my enjoyment of the game? I don't know for sure, but I do know it bugs me when I know I'm likely missing something that I could have experienced if I had a guide for the game.

I'm prepping to play Dragon Quest V and Tales of Vesperia (finally) before long, I will likely feel the need to pick up guides for them before I start playing. Maybe I'm strange.

Thursday, March 12, 2009

Game Journal: The Vast Star Ocean

I'm still thoroughly engrossed in Star Ocean: The Last Hope. I'm finding that the closer to the end of the game I get, the more there is to do. There isn't much I skipped in the first half of the game, but I have yet to step foot in the coliseum on Roak for anything other than continuing the story. There's also a handful of shop orders that I didn't finish on Roak and a metric crap-ton of quests and shop orders that I have to finish on En II. (None of that will make sense if you haven't played the game quite a bit.)

This isn't even beginning to mention the new quests and private actions that are now available on all the available planets, or the crafting I'd like to do to outfit my characters with the best weapons possible before the post-game dungeons. Its like an RPG overload, but I'm determined to work through it and at least have a crack at those uber-hard bosses and areas that are only available after you beat the main game.

At the same time, I'm poking around in Chrono Trigger (DS). I know it’s a sin among RPG fans, but I never played the game in any previous incarnation and am actually starting to believe a handheld platform is one of the best ways to experience some of these old-school RPGs via remakes and ports. I'll talk about this more in my review, but it lends itself very well to the whole idea of portable gaming, given the frequency of places you are allowed to save your progress (unlike some new handheld RPGs).

In addition to all that, my brother an I worked through a few levels on Braid the other day. That game hurts my head with its complex puzzles, I'm beginning to thing its too hardcore for my tastes. Perhaps hardcore isn't quite the word - too flat out confusing (although I'm sure my brother would disagree). While it introduces a new and often-praised mechanic, it seems to me that its just a different, slightly less annoying way to fit a "trial and error" system into the game. Instead of "start from the last checkpoint" its "rewind time and do it over until you figure it out". In fact, sometimes I think a "start from the last checkpoint" mechanic would have been quicker and less tedious. (Review inbound for this title, as well.)

Wednesday, March 4, 2009

Breaking out the DS

My brother and I had an interesting discussion about RPGs this past weekend. He balked at some of my favorite RPGs and ordered me to go play some older ones that I missed - like Chrono Trigger and Super Mario RPG. I had planned to play Chrono Trigger on the DS when I could nab it, and I got it in from GameFly recently. I just started playing it a bit yesterday, although I can't see myself putting a lot of time into it until I'm done with Star Ocean.

I've recently found myself interested in revisiting some older RPGs with newer ports and, perhaps, trying more niche RPG fare, such as the games Atlus is bringing over to America this year. Granted, most of the games I play will be either remakes or ports of older titles - some have new, easier difficulty levels and the like - but still, at least I'll get to experience them. Why am I looking at these "older" games? Because the RPG forecast for the PS3 and the Xbox 360 looks weak this year. It’s a good thing I still have a couple of last year's non-handheld games to play, as well - The Last Remnant and Tales of Vesperia.

Monday, March 2, 2009

Review: Star Ocean: The Last Hope

Game: Star Ocean: The Last Hope
Developer: Tri-Ace
Publisher: Square-Enix
MSRP: $59.99
NA Release Date: 2/24/2009

Star Ocean: The Last Hope is the fourth game in the popular Star Ocean franchise, yet it is a prequel to all the games that came before. In the ruins of an Earth made nearly uninhabitable by nations turning on each other in World War III, a new alliance is formed between those nations to explore the stars and seek out a new home and new hope for humanity. Tasked with humanity's first venture into the stars is a group of five ships, one of which contains our heroes - Edge and Reimi. This game details their journey to explore new planets, meet new friends from alien races and generally secure a future for mankind.

The plot is pretty standard fare for a JRPG, its predictable in many regards, but also light-hearted, sweet, and serious when it needs to be. It feels very raw and adventurous. After scouting their destination planet - Aeos - Edge, Reimi and their new friend Faize are tasked to explore nearby planets. It reminds me a lot of why I liked Star Trek so much at various points, that exhilarating feeling of seeing what the characters are experiencing for the first time - awe, wonder and fear of the unknown. I don't really think the plot suffers much because of its predictability - I don't expect this game to be some literary masterpiece to be held up on a pedestal and bowed down to as something everyone should aspire to recreate.

I've been impressed by the visuals since some of the very first screens surfaced about this title, and that does carry over into the finished game. Environments are heavily detailed and, actually, I believe, made to look familiar, yet alien at the same time. Some colors are heavily saturated: mostly the vegetation and ground textures. Others, such as the sky and horizon in many places, somewhat blend together and bleed into each other. It all creates a very alien look to otherwise familiar types of locations - beaches, forests, highlands, mountains.

While the cut scene character animations are a little rough around the edges, the animations in battle are amazingly scrumptious. It just fills me with a sense of awe watching everything take place on the battlefield, especially blindside animations for the various characters. These smooth, Matrix-style animations just blow my mind and add to the satisfaction of pulling off one of the maneuvers. They don't disrupt the flow of the battles, but rather, they enhance it.

To compliment the visual presentation is the ever-present audio. This is one of the few games where I can turn the background music volume down on the options screen and it actually stays that way. (I don't turn it all the way down, but I find the dialog gets drowned out in the music in many games I've played in the past, including the previous Star Ocean title, and try to avoid that whenever possible.) The music fits the situation and will remind you much of previous games in the series, if you've experienced them. The voice acting isn't the best I've heard, but its far from the worst, either. The voices seem to fit the characters, for the most part. You will likely be annoyed with Welch, the item creation goddess, very early on, as was I. But truth be told, she actually grows on you and has delivered some of the most hilarious lines of dialog I've heard so far.

A big issue among other reviewers and avid fans alike is the bad lip sync problem. To be quite honest, its not that big of deal unless you're actually looking for it. I didn't even think about it until I was reminded just a few minutes ago by something I read. Yes, its that unintrusive to the whole experience. This is a pretty standard issue with JRPGs that get released in Western regions, and it shouldn't even be, considering how common it is.

I'll use this word again to describe the controls - standard. If you've played one action JRPG, you've played them all. The control scheme is very familiar to me having played previous titles in the franchise, as well as Final Fantasy XII and some Tales games. Control of Edge on field screens does seem a bit loose, and this could be slightly problematic in certain situations, such as close quarters or when trying to line yourself up to open a treasure chest. In tight spaces, though, the game defaults you to a slow walk instead of a full-out sprint. You can easily change this with the press of a trigger button, but it does help in those areas.

In some action RPGs you're relegated to a button-mashing fit during battles, but not here. I'm a fan of using Reimi and she is very quick and performs well, especially by avoiding any and all contact with the monsters, while dealing out an insane amount of critical strikes. Sure, you're hitting the "A" button for standard attacks a lot, but also your "hotkeys", the trigger buttons, and the "B" button to jump out of the way and perform blindsides quite frequently.

There are many noticeable improvements over previous installments, most importantly in the battle system. I've mentioned blindside attacks a couple times previous. These are attacks that allow you to, first off, dodge an enemy's incoming attack and, secondly, jump behind it and attack it from the rear with a greatly enhanced critical strike chance. These attacks are extremely satisfying and look great, to boot. Also new is the BEAT (Battle Enhancement Attribute Type) system, which allows even greater depth of customization for your characters by allowing you to choose to level up either attack-related stats or defense-related stats on a character-by-character basis. BEAT levels increase just like normal character levels, and provide various perks. You can change which BEAT each character uses (and levels up unless its at the max level of 20) at will. There's also a type of BEAT that you don't level up but is a combination of the other two, more focused, BEAT options.

Returning is the "Bonus Board" concept, which allows you to get specific bonuses at the end of battle, as well as the freedom to change which character you're controlling at any given time. A couple other improvements are the absence of "MP death" and your Bonus Board shattering when any player gets critically hit (now it only shatters when the player you're controlling gets critically hit, which gives you a huge advantage if you enjoy using ranged characters like Reimi, and you might not even lose all the tiles). I didn't like those mechanics in SO3 and I'm glad they removed them this time around.

Item creation is back, of course. It seems much more streamlined and simpler than in the past. You're directed to the need for IC more than in previous titles, also. Various stores throughout the towns and planets you visit will send you out on mini-quests to retrieve various items for them, most of which are only obtainable through item creation. Private actions also make a comeback, and are more easily accessible. Many times viewing them is required to push the story forward, but you're often given the choice to pick one out of two to view, and the required ones usually don't involve anything but improving the affinity between Edge and whichever character the PA is about. I enjoyed the private actions in SO3 because it seemed to flesh out interpersonal character relationships more than the standard story did, and it’s the same here, as well.

The combination of store orders, regular side-quests and the IC system is bound to keep players busy for hours upon hours in addition to the standard 40-hour story. This isn't to mention the post-story events and dungeons and the two other difficulty levels on top of Earth (easy) and Galaxy (normal), which you start with. There is definitely more than enough to keep anyone busy for a very long time.

I honestly can't find much wrong with this game, besides nitpicky things. Three of them I mentioned earlier - lip sync issues, slightly loose controls on the field and rough-around-the-edges animation during some cut scenes. While I'm at it, there's a couple more minor issues to bring up. I've tried and failed to see any purpose whatsoever from having save points and recovery points be separate entities. On the first planet you explore, you run into a save point, then, right around the corner past one or two enemies is a recovery point. Why not just make these one in the same, similar to the last couple Final Fantasy games? Its an unnecessary aggravation for the player. While I'm on the subject, this is probably the best current generation JRPG I've played, why can we not save anywhere we want like most Western RPGs? (Yes, I realize I'm violating my own principle and am trying to force something that's prevalent in one genre on that of another, but there's always exceptions to the rule.) I feel that pre-defined save points are an archaic mechanic, and its high time it was removed in favor of a "save whenever and wherever you want" system. Granted, JRPG fans, myself included, are used to save points, and they are placed liberally in this title, but I felt the need to point out the fact that the mechanic should be updated.

All these are very minor issues in an otherwise outstanding game. Whether or not you consider it the best JRPG of this generation is up to your own informed opinion, but taking everything into consideration I would venture to say it ranks very high up on the list.

There are a few things I would have liked to see expanded upon or added to this game, but their absence doesn't detract at all from the overall experience. I didn't mention this earlier, but there is a very rudimentary interior customization ability for the Calnus. You can build and find various items such as a status-effect curing pad and a vending machine and place them in the recreation room on board the ship. It would have been awesome if this customization was expanded with many more items and places to put said items. More decor such as furniture, plants and the like would have been welcome, as well. While we're on the subject of customization, different character outfits would have been fun, as well. And, for personalization's sake, I would have also liked to see an option to show the "lead" character - whichever one you are controlling on the battle screen - appear as the character you control on your field screen. Also options to hear the original Japanese language track with English subtitles and the original anime-style portraits and menu screen would have been wonderful, as well.

If you're an action RPG or JRPG fan, you'll definitely want to check this title out, especially if you've played the earlier entries in the series. There are very few games I would pay full price for these days, and I went out on a limb with this one, only having played Star Ocean 3 for the PS2 back in the day. I was not disappointed - this game is worth every penny.

A strong battle system, many extra hours of optional questing and post-game dungeons overshadow the predictable, although still enjoyable, story to make this game a must-have for any JRPG fan.

Score: 9.5 (out of 10)

Thursday, February 26, 2009

Post of the Day: 2.26.2009

This right here would be why Microsoft spends millions of spacebucks dollars to steal JRPG exclusivity from Sony. By golly, they just might be on to something.

Wednesday, February 25, 2009

Star Ocean, Braid and The HotSpot, Oh My!

Star Ocean: The Last Hope came out yesterday, and I spent approximately nine hours playing it. The review scores so far have been a bit higher than I expected for a JRPG - 8/10 from IGN, 4/5 from X-Play. Those are not bad scores by any means. Considering the fact that I'm a fan of the genre, some of their cons would likely not even register with me. I'm sounding a bit reserved about this game, don't you think? I mean, it’s the Xbox 360 system-seller for me, its why I bought a 360 in the first place, it’s a game I've been looking forward to for quite a while. Why am I not gushing in joy about this latest Star Ocean?

Trust me, there will be plenty of time for gushing when I finish my review. I don't want to jump to conclusions or spoil that review by discussing things before hand. I'd like to play at least 30-40 hours before I finish things up and put the last polish on, even though I've started the review already. Its more than the bullet-point pros/cons list I've had in the past, and will hopefully be my new standard for game reviews here.

In other news, I wanted to buy Braid ever since I played the demo and this week is probably the best time to do so, since the game is being sold at a discounted price to Xbox Live Gold members. I bought it and played through the first level (which was on the demo, so I breezed through it). I likely won't continue until I'm done with Star Ocean, but I wanted to get it this week anyway, since its discounted by 33%.

What else do I have on deck after Star Ocean? Dragon Quest V: Hand of the Heavenly Bride and Tales of Vesperia most likely. I can finally dust off my DS for some portable gaming action.

I also must say, I love The HotSpot, GameSpot's weekly podcast. Those guys crack me up. I used to listen to it all the time, but since I didn't have an iPod for a while, I wasn't able to listen to it at work and didn't have time at home. I can once again (new orange 16GB nano) and it is glorious!

Friday, February 20, 2009

I'm Looking Forward to Playing...

Its that time once again to throw out lists of what games I'd like to play in the coming months. I've poured through a lot of games on my list in the last three months since I purchased my Xbox 360, which is a good thing. I've found some great games that I would have missed out on otherwise (Mass Effect and Fable 2 being a couple).

Update (2/22/2009): Since I made this post, I've decided to make it a list (and be as comprehensive as possible) of games I want to play or finish and the systems I want to play them on. Some of these games, perhaps, I may have played before and just want to play them on a different system (examples: Prince of Persia, Oblivion) and some of these games I might have started but never finished (Persona 4, Mirror's Edge). Needless to say, its going to hopefully be an exhaustive list of the version of these games I want to play.

I'm probably looking at playing or finishing these games in the near future:

- Star Ocean: The Last Hope (360)
- Tales of Vesperia (360)
- The Last Remnant (360)
- X-Blades (360)
- Onechanbara: Bikini Samurai Squad (360)
- Halo Wars (360)
- Mirror's Edge (360)
- Fallout 3 (360)
- The Elder Scrolls IV: Oblivion (360)
- Burnout Paradise (360)
- Prince of Persia (360)
- Braid (360 XBLA)
- Valkyria Chronicles (PS3)
- Flower (PS3 PSN)
- Persona 4 (PS2)
- Ar Tonelico II: Melody of Metafalica (PS2)
- Star Ocean: First Departure (PSP)
- Star Ocean: Second Evolution (PSP)
- Chrono Trigger (DS)
- Dragon Quest V: Hand of the Heavenly Bride (DS)
- My Japanese Coach (if you can really consider that a "game" - DS)

Thursday, February 19, 2009

A Few Things

This is more of an "update" post than anything else. I've got a few gaming-related things going on in the near future to talk about. Remember back around the time Fable 2 hit shelves, Peter Molyneux mentioned somewhere (can't find a link, I suck at Google) that one of his hopes with the game was to make it easy to pick up and play for non-gamers. This also might explain why, in general, the game was very easy, but I won't get into my thoughts on that at the moment. Needless to say, that piqued my interest at the time, and over the last few months I've been considering this idea.

What I want to do is get my wife, who really isn't a gamer but she has dabbled in a few (and helped me out on a few while I was playing) to actually play a small amount of a variety of games and write a bit about them. It wouldn't be a review of the game, it would be more of her thoughts on how accessible the game is for her, as a non-gamer - what she liked, what she didn't, would she continue playing it and why. As I mentioned in an earlier post, she recently played through the entirety of Flower and wants to go back for more (to get all the trophies), so perhaps that would be her first subject. Needless to say, she may be guest blogging here from time to time. We shall see.

Switching gears a bit, a few weeks ago I started getting together with some friends to play Rock Band on a fairly regular basis. This weekend I'm going to change things up a bit and invite a few people over to play Halo 3. I'll likely have enough info to actually write a review of the game, as well, after that play session. My brother and I spent quite a bit of time playing online with that game last weekend and I'm surprisingly eager for more action.

Finally, Star Ocean: The Last Hope releases next week, on Tuesday February 24. I'll likely be playing that game very heavily the first week or two, so a review should come fairly soon after release. I've already read one official review for the game - in Game Informer magazine - and it didn't impress me much. That is to say, the way they reviewed it didn't impress me. They rated the game a seven out of ten (with a "second opinion" of 7.75). Their qualms were with the story and dialog mostly, but what they said about it is kind of what I like about some Japanese RPGs - occasionally cheesy dialog and mildly cliché story points. Frankly, I don't see anything wrong with that. Star Ocean 3 was that way, and I loved that game. So, its possible that this not-so-great review of the game makes me want to play it even more. I know, I'm a bit of an oddball.

Sunday, February 15, 2009

Saturday, February 7, 2009

New Star Ocean Changes Graphics for North American Release

Not that there's anything wrong with this, per se, I'm just curious why these changes were made. Check out the various screen shots from the game over in this post at Siliconera. Its fairly easy to spot the differences, even without reading the post itself.

1) The character portraits during battle are different. In the Japanese version, they're anime-inspired, in the North American version they're CG models. I can perhaps understand why the went this route, trying to appeal to the U.S. Xbox Live kiddies who may not really be into Japanese games, RPGs, anime or manga at all. Perhaps its even to give the game a more uniform appearance for release based on this region's culture. Do I like this change? Its not bad. The CG models are insanely well done, so I don't see a problem with it. Although, it may feel less like a Tri-Ace game without the anime portraits. Still, its no big deal.

2) The menu screens are different. Again, there's a colorful character silhouette backdrop to the menu screen on the Japanese copy, but on the North American version its a full-body CG graphic of the character and not a whole lot of color. The Japanese version gives me a very Persona-esque vibe, with the bold, contrasting colors. Again, the North American menu screen does give that portion of the game a more uniform appearance with the rest, copying the "CG model" look of it all. As Siliconera mentions, it also makes it look more distinctively sci-fi instead of anime-inspired. Do I like this change? I'm not sure, I really like the bold colors of the Japanese version, it gives that portion of the game a bit of character, but this is probably because I still have Persona 4 on the brain.

3) Character portraits next to their respective dialog segments were removed in the North American version. Why didn't they just change the anime portraits to CG renderings like on the battle screen? Curious...

This definitely isn't the first game to see changes between two different regions, but these are far from subtle - they're segments of the game that will spend a lot of time on your screen. I'm still curious as to the reasons they were made. Both versions aren't bad, they're just different, perhaps focusing on different audiences.

Thursday, February 5, 2009

Posts of the Day: 2.5.2009

Interesting posts are starting to pile up again, so here's a couple about Star Ocean: The Last Hope. The second one, a video preview on GameSpot, is so incredibly drool-worthy you might need to carry around a bucket.

Star Ocean 4 Kiosks (in Japan), New Faceplate (which we'll probably never see here)
GameSpot Video Preview of English Star Ocean: The Last Hope

Sunday, February 1, 2009

Biding My Time

I'll be quite blunt, the one game this year I would say I bought my Xbox 360 for is Star Ocean: The Last Hope, due out later this month (2/24 to be exact). I absolutely loved the previous game for the PS2, its one of my favorite RPGs ever.

But, in the meantime, and since I've finished all the games I really wanted to play (except Tales of Vesperia, which I might as well not even start now), I'm playing a few non-RPGs to pass my time and expand my gaming horizons.

I have Tomb Raider Underworld in from GameFly and I've played that a bit, I also have Midnight Club: Los Angeles, which I've played quite extensively the last few days. I have the 360 version of Bioshock sitting idly by waiting for some screen time, as well. As if that wasn't enough, finally decided to use some of my left over Microsoft spacebucks and buy Portal: Still Alive. I played Portal through once on the PS3 quite a while ago and loved it, now I'm ready for another, more in-depth play through.

So...hopefully I'll be done with all or most of that by the end of the month and can delve face-first into SO4. I'm sure that game will then consume my soul for the foreseeable future, assuming it lives up to expectations.

Monday, January 19, 2009

And the List Grows Larger...

I have an ever-increasing list of games I'd like to pick up for the 360 that I used to have, currently have or have played for the PS3. Most of them come rather cheap these days, as well.

- Burnout Paradise
- The Elder Scrolls IV: Oblivion - Game of the Year Edition
- Assassin's Creed
- Prince of Persia
- Midnight Club: Los Angeles

I went and traded in my PS3 copy of Oblivion because, if I get the urge to play it again (which is likely), I'll want the 360 version so I can get all the downloadable content. I currently have Burnout Paradise, and I love the game, but its been a while since I played it, so I'm considering starting over on the 360 version if I can find it cheap. I used to have Assassin's Creed, as well, and I'd eventually like to finish it. Its been a while since I played it so I'll probably just start over on the 360 version when I get around to it.

But, right now I have three games to finish up (Mass Effect, Lost Odyssey, Infinite Undiscovery) and Star Ocean: The Last Hope coming out next month!

Tuesday, June 10, 2008

Losing Hope in Sony

Let's get straight to the point. I realize Sony used to have a stance that they would not pay for exclusive titles, however this is going to come back and bite them in unpleasant places. Sony needs to get the frak on the ball, hop off the bandwagon of crappy FPS titles, and start focusing on matching their previous generation's quality and variety of games.


From what I'm seeing lately, the 360 is knocking the PS3 firmly on its behind in more ways than one and its highly depressing for someone who, like many other people I'm sure, purchased the console assuming it would carry its predecessor's weight.

I'm watching you, Sony...I'm watching you...

Saturday, April 12, 2008

Star Ocean 4 Visuals Are Amazing

I echo the sentiments from this Gemaga post. If this scan is representative of the visuals in Star Ocean 4, this game is going to be awesome. I'm a fan of the Star Ocean games, and, although it hasn't been announced yet on which console it will be released, I have a pretty strong feeling we'll see it grace the PS3 in the next year or two.

Tuesday, April 1, 2008

"New Worlds are Waiting"

That's the tag line for Star Ocean 4. Below is the video preview that came with pre-ordered copies of the second Star Ocean re-release for the PSP in Japan. It looks awesome. Of course, would we expect anything other than awesomeness from Square-Enix?